DANGER ELECTRICAL SHOCK
Pinball machines have high voltages which can cause DANGER TO LIFE AND LIMB. TURN POWER OFF and UNPLUG PINBALL MACHINE prior to installation. Pinball machines are high voltage and can cause electrical shock.
SAFETY GLASSES are also recommended while working with or installing pinball parts.
Please follow these safety instructions as well as all installation instructions. Failure to follow these instructions may result in damage to the pinball machine, accessory or other parts. Please see our Disclaimer for associated risks and responsibilities (Section 13 in our Terms of Service) prior to installation.
Images included in these instructions are of an installed prototype and may vary from your product slightly.
If you have questions or concerns regarding the proper installation of this part, please contact us for assistance.
When removing screws from the playfield, reinstall by first turning them counter-clockwise to match the original groove in order to respect the integrity of the playfield wood.
Some users have found the glass does not clear the tornado without a small amount of dragging. If this is the case, remove the plastic screws provided and replace with a small nut and bolt. This results in a snugger fit, lowering the tornado height just slightly. Playfield glass should then clear tornado without issues.
With the power OFF, open coin door, remove lockdown bar, close coin door, and remove playfield glass.
You now need to loosen the Munchkin miniplayfield. It only needs to come up a bit to have room to fish the wire from the Twister down under the playfield. There are three screws ‘under’ the spinning house. One Phillips head screw that the player can view in the ‘front’ of the house, and then two 1⁄4” hex head screws under the house plastic. You can spin the front porch of the house around to easily access the screws. A magnetic nut driver is recommended. (See photo).
Or refer to page E-4 of the WOZ Manual for detailed instructions. Again, you do not need to completely remove the mini-playfield, but can do so if you desire.
With the mini-playfield loose, you will now fish the Twister cable underneath the mini-playfield by running it along the same cable bundle that runs to the Munchkin hut lock mechanism, as shown here. It's a tight fit, but fairly simple. You can view the whole through the ramp, just make sure the Twister cable is fairly flush and does not block the path of the ball.
Next, move your playfield into ‘position 3’ as shown on page A-9 of the WOZ manual. With the playfield all the way out, you can use your other hand to grab the Twister cable underneath the playfield to ensure a nice fit.
Now attach the Twister with the two push rivets provided. Make sure to align the twister in the correct direction, with the cables from the Twister coming out of the rear in the provided channel. The heat shrink SHOULD NOT reach underneath the Twister, but should come close to the edge of the actual base. Match up the holes on the Twister to the two holes behind the spinning house, and simply push in the push rivets. Use one of the black zip ties provided to bundle the Twister cable to the Munchkin Hut cables.
You’re now ready to move underneath the playfield. Carefully, raise the playfield to the ‘position 4’ with the playfield fully vertical, and the apron resting on the front edge of the backbox.
Locate the connector that powers the spinning house motor. It is a four wire, straight plug (as show in the following photo, with the purple wire exiting the right side), and unplug it.
Install the provided harness between these connections. The fit should be firm and it only works in one configuration. You can also attach the cable from the Twister to the harness at this time. The pins may seem ‘loose’ in leading to the Twister, but as long as they match up, and are firmly connected, they will not exit the contact housing. You may have to wiggle this connection around a bit to find a good fit before pushing the contacts together. You can now use the other wire zip tie to tidy up any hanging wires. Shown below is the installed harness.
You can now turn your game on. During the boot-up sequence, the house should spin and the Twister should light up! You can also run the spinning house device test in the menus to make certain all connections are in good shape.
Lower the playfield, slide on playfield glass and lockdown bar, and you’re done.
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